Intermission: Would You Like Some Hollows NOW?
2 days ago
– Wed, Feb 19, 2025 at 07:23:01 AM
Hello again!
First! Look what Sam's done with the map of the Isles!
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My favourite parts are the broken bridge and, if you look closely enough, the dilapidated train lines. How the mighty empire has fallen.
As I may have mentioned before, we're creeping ever closer to release, with all that entails - editing, layout design and refinement, and so on. We at RRD have never been the types to do things the easy way. We take the road less-travelled. March to the beat of our own drum. Run a final playtest mere months before release.
(Producer Chant is fine about this, it doesn't mess up the spreadsheet at all and everything is great.)
Jokes aside, there's quite a bit of material in Hollows that only comes into play when you start running longer-term games. Players get to develop the Refuge, their Hunters' interdimensional pub/guest house; Hunters die, gain Corruption, and gain new boons and banes in the process; GMs develop storylines that run across multiple Hollows. The Refuge and Corruption are some of the most iterated upon parts of Hollows and, while we've had a good time with them, we'd like to open them up to wider feedback while there's still (just about) time to tweak them if we need to.
So, if you would like to be the first to see these unreleased chapters of Hollows, for the low, low price of giving us some feedback, please sign up using the form linked below. We'll send out a packet of rules and other content in the first week of March, and try to squeeze in a couple of months of testing while we're laying out the rest of the book, getting sensitivity reading done, etc.
https://forms.gle/qrtnivQi76dC3qeQA
Thanks folks!
Chant
First! Look what Sam's done with the map of the Isles!

My favourite parts are the broken bridge and, if you look closely enough, the dilapidated train lines. How the mighty empire has fallen.
As I may have mentioned before, we're creeping ever closer to release, with all that entails - editing, layout design and refinement, and so on. We at RRD have never been the types to do things the easy way. We take the road less-travelled. March to the beat of our own drum. Run a final playtest mere months before release.
(Producer Chant is fine about this, it doesn't mess up the spreadsheet at all and everything is great.)
Jokes aside, there's quite a bit of material in Hollows that only comes into play when you start running longer-term games. Players get to develop the Refuge, their Hunters' interdimensional pub/guest house; Hunters die, gain Corruption, and gain new boons and banes in the process; GMs develop storylines that run across multiple Hollows. The Refuge and Corruption are some of the most iterated upon parts of Hollows and, while we've had a good time with them, we'd like to open them up to wider feedback while there's still (just about) time to tweak them if we need to.
So, if you would like to be the first to see these unreleased chapters of Hollows, for the low, low price of giving us some feedback, please sign up using the form linked below. We'll send out a packet of rules and other content in the first week of March, and try to squeeze in a couple of months of testing while we're laying out the rest of the book, getting sensitivity reading done, etc.
https://forms.gle/qrtnivQi76dC3qeQA
Thanks folks!
Chant