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HOLLOWS - TTRPG Boss Fights Done Right

Created by Rowan, Rook and Decard

Plunge into the nightmare realms of Hollows and slay other people's personal demons. Hollows' unique tactical combat system allows for dynamic positioning and tactical gambits, and makes combat spectacular.

Latest Updates from Our Project:

Knowledge is Power (More Hollows info this way)
9 months ago – Thu, Apr 25, 2024 at 03:08:10 AM

Hello, Hunters.

In just a few weeks, Hollows will be live on Backerkit and you won't be able to shut us up about its innumerable fine features. But that won't be the first time we've talked about it. 

Editor Maz talked about their experience of running public demos at a UK convention. Want to know how Hollows plays? This is a great start.

Designer Grant explained why Hollows doesn't use experience points. Killing – or saving – an Entity gives you new abilities. So does dying. This is an excellent glimpse at the ideas that guide Hollows design and why it doesn't work quite like anything else out there. You have to get a bit metaphysical to get to the bottom of it all.

And finally, if you haven't been swayed to pick up the quickstart yet, Maz lovingly detailed what's in it. Want to know what you get just for following this project? It's all here.